bacon
This commit is contained in:
91
display.py
91
display.py
@@ -8,7 +8,7 @@ Renders the JARVIS UI overlay via X11.
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Kiosk: DISPLAY=:0 python display.py --fullscreen
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Weather via Open-Meteo (free, no API key).
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Location set by --location postcode (default BH8 8JZ).
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Cycles through _LOCATIONS every 5 seconds.
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"""
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import os
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@@ -28,12 +28,13 @@ _parser.add_argument('--width', type=int, default=1280,
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help='Screen width (default 1280)')
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_parser.add_argument('--height', type=int, default=800,
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help='Screen height (default 800)')
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_parser.add_argument('--location', type=str, default='BH8 8JZ',
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help='UK postcode for weather (default BH8 8JZ)')
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_args, _ = _parser.parse_known_args()
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import pygame
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# ── Locations to cycle through ────────────────────────────────────────────────
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_LOCATIONS = ['Poole', 'Portsmouth', 'Besancon', 'Paris', 'Gorinchem']
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# ── Colour palette ───────────────────────────────────────────────────────────
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BLACK = ( 0, 0, 0)
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WHITE = (255, 255, 255)
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@@ -54,27 +55,27 @@ _WMO = {
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95: 'Thunderstorm', 96: 'Thunderstorm + hail', 99: 'Thunderstorm + hail',
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}
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# ── Weather state (updated by background thread) ──────────────────────────────
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_weather: dict = {} # keys: 'week' (list), 'hours' (list), 'location' (str)
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# ── Weather state — one dict per location, updated by background thread ───────
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_weather_all: list[dict] = []
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_weather_lock = threading.Lock()
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def _postcode_to_latlon(postcode: str) -> tuple[float, float, str]:
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url = 'https://api.postcodes.io/postcodes/' + urllib.parse.quote(postcode.replace(' ', ''))
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def _geocode(city: str) -> tuple[float, float, str]:
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url = ('https://geocoding-api.open-meteo.com/v1/search'
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f'?name={urllib.parse.quote(city)}&count=1&language=en&format=json')
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with urllib.request.urlopen(url, timeout=10) as r:
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data = json.loads(r.read())
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result = data['result']
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town = result.get('admin_district', postcode).split(',')[0].strip()
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return result['latitude'], result['longitude'], town
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r = data['results'][0]
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return r['latitude'], r['longitude'], r['name']
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def _fetch_weather(lat: float, lon: float) -> None:
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def _fetch_one(lat: float, lon: float) -> dict:
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url = (
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'https://api.open-meteo.com/v1/forecast'
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f'?latitude={lat:.4f}&longitude={lon:.4f}'
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'&daily=weather_code,temperature_2m_max,temperature_2m_min'
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'&hourly=temperature_2m,weather_code'
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'&timezone=Europe%2FLondon'
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'&timezone=auto'
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'&forecast_days=7'
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)
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with urllib.request.urlopen(url, timeout=10) as r:
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@@ -88,7 +89,6 @@ def _fetch_weather(lat: float, lon: float) -> None:
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d = datetime.strptime(date_str, '%Y-%m-%d')
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week.append({
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'day': 'Today' if i == 0 else d.strftime('%A'),
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'date': d.strftime('%-d %b'),
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'high': round(daily['temperature_2m_max'][i]),
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'low': round(daily['temperature_2m_min'][i]),
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'desc': _WMO.get(daily['weather_code'][i], ''),
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@@ -108,17 +108,22 @@ def _fetch_weather(lat: float, lon: float) -> None:
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'desc': _WMO.get(hourly['weather_code'][i], ''),
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})
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with _weather_lock:
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_weather['week'] = week
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_weather['hours'] = hours
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return {'week': week, 'hours': hours}
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def _weather_worker(lat: float, lon: float) -> None:
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def _weather_worker(locations: list[tuple[float, float, str]]) -> None:
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while True:
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try:
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_fetch_weather(lat, lon)
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except Exception:
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pass
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fresh = []
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for lat, lon, name in locations:
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try:
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entry = _fetch_one(lat, lon)
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except Exception:
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entry = {'week': [], 'hours': []}
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entry['town'] = name
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fresh.append(entry)
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with _weather_lock:
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_weather_all.clear()
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_weather_all.extend(fresh)
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_time.sleep(1800)
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@@ -191,17 +196,16 @@ def draw_clock(surface: pygame.Surface, fonts: dict, x: int, y: int) -> None:
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# ── Weather panel ─────────────────────────────────────────────────────────────
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_WEATHER_COLS = 5
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_WEATHER_COL_W = 84 # px per column — 5 cols = 420px total
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_WEATHER_COL_W = 84
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def draw_weather(surface: pygame.Surface, fonts: dict, x: int, y: int) -> None:
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with _weather_lock:
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week = list(_weather.get('week', []))
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hours = list(_weather.get('hours', []))
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all_data = list(_weather_all)
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th = fonts['tiny'].get_height()
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row = th + 2
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town = _weather.get('town', '')
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th = fonts['tiny'].get_height()
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row = th + 2
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town_h = fonts['medium'].get_height()
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def _trunc(s, n=13):
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return s if len(s) <= n else s[:n-1] + '…'
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@@ -213,15 +217,19 @@ def draw_weather(surface: pygame.Surface, fonts: dict, x: int, y: int) -> None:
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surface.blit(fonts['tiny'].render(row2_fn(item), True, WHITE), (cx, start_y + row))
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surface.blit(fonts['tiny'].render(row3_fn(item), True, DIM_GRAY), (cx, start_y + 2*row))
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# Town name header
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town_h = fonts['medium'].get_height()
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if town:
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surface.blit(fonts['medium'].render(town, True, GRAY), (x, y))
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if not week:
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surface.blit(fonts['tiny'].render('Loading…', True, DIM_GRAY), (x, y + town_h + 4))
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if not all_data:
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surface.blit(fonts['medium'].render('Weather loading…', True, DIM_GRAY), (x, y))
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return
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idx = int(_time.time() / 5) % len(all_data)
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data = all_data[idx]
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week = data.get('week', [])
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hours = data.get('hours', [])
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town = data.get('town', '')
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# Town name
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surface.blit(fonts['medium'].render(town, True, GRAY), (x, y))
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# 5-day section
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_col(week,
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y + town_h + 4,
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@@ -231,14 +239,13 @@ def draw_weather(surface: pygame.Surface, fonts: dict, x: int, y: int) -> None:
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# 5-hour section
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if hours:
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_col(hours[:_WEATHER_COLS],
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_col(hours,
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y + town_h + 4 + 3*row + 8,
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lambda h: h['label'],
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lambda h: f"{h['temp']}°",
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lambda h: _trunc(h['desc']))
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# ── Font helper ───────────────────────────────────────────────────────────────
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def _load_font(size: int, bold: bool = False) -> pygame.font.Font:
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@@ -282,13 +289,12 @@ def main() -> None:
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clock_block_h = fonts['small'].get_height() + 4 + fonts['large'].get_height()
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clock_y = face_cy - clock_block_h // 2
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weather_x = W - _WEATHER_COLS * _WEATHER_COL_W - 15
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weather_y = clock_y - fonts['medium'].get_height() - 4
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# Resolve postcode and start weather thread
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# Geocode all locations and start background weather thread
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try:
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lat, lon, town = _postcode_to_latlon(_args.location)
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with _weather_lock:
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_weather['town'] = town
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threading.Thread(target=_weather_worker, args=(lat, lon), daemon=True).start()
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resolved = [_geocode(city) for city in _LOCATIONS]
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threading.Thread(target=_weather_worker, args=(resolved,), daemon=True).start()
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except Exception:
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pass
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@@ -320,8 +326,7 @@ def main() -> None:
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draw_wireframe_face(screen, face_cx, face_cy, face_rx, face_ry)
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draw_clock(screen, fonts, 20, clock_y)
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draw_weather(screen, fonts, weather_x,
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clock_y - fonts['medium'].get_height() - 4)
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draw_weather(screen, fonts, weather_x, weather_y)
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pygame.display.flip()
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pg_clock.tick(10)
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