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JARVIS/display.py

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#!/usr/bin/env python3
"""
JARVIS Display
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Renders the JARVIS UI overlay via X11.
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Development: python display.py
Kiosk: DISPLAY=:0 python display.py --fullscreen
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Weather via Open-Meteo (free, no API key).
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News via BBC RSS (no API key).
Stocks via Yahoo Finance public quote API (no API key).
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"""
import os
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import json
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import math
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import threading
import time as _time
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import argparse
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import urllib.request
import urllib.parse
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import xml.etree.ElementTree as ET
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from datetime import datetime
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_parser = argparse.ArgumentParser(description='JARVIS display', add_help=True)
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_parser.add_argument('--fullscreen', '-fs', action='store_true',
help='Run fullscreen under X11/Wayland')
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_parser.add_argument('--width', type=int, default=1280,
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help='Screen width (default 1280)')
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_parser.add_argument('--height', type=int, default=800,
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help='Screen height (default 800)')
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_parser.add_argument('--mic', type=int, default=0,
help='Microphone device index (default 0)')
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_args, _ = _parser.parse_known_args()
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import pygame
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# ── Locations to cycle through (weather) ─────────────────────────────────────
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_LOCATIONS = ['Poole', 'Portsmouth', 'Besancon', 'Paris', 'Gorinchem']
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# ── Stock indices ─────────────────────────────────────────────────────────────
_INDICES = [
('^FTSE', 'FTSE 100'),
('^FCHI', 'CAC 40'),
('^GDAXI', 'DAX'),
('^STOXX50E', 'Euro Stoxx 50'),
('^GSPC', 'S&P 500'),
('^DJI', 'DJIA'),
('^IXIC', 'Nasdaq'),
('^N225', 'Nikkei 225'),
('^HSI', 'Hang Seng'),
('000001.SS', 'Shanghai'),
('^BSESN', 'Sensex'),
('^NSEI', 'Nifty 50'),
('^AXJO', 'ASX 200'),
('^VIX', 'VIX'),
]
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# ── Colour palette ───────────────────────────────────────────────────────────
BLACK = ( 0, 0, 0)
WHITE = (255, 255, 255)
GRAY = (160, 160, 160)
DIM_GRAY = ( 80, 80, 80)
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WIRE_COL = ( 58, 58, 58)
WIRE_EYE = ( 95, 95, 95)
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GREEN = ( 80, 200, 80)
RED = (200, 80, 80)
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# ── WMO weather codes ─────────────────────────────────────────────────────────
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_WMO = {
0: 'Clear sky', 1: 'Mainly clear', 2: 'Partly cloudy', 3: 'Overcast',
45: 'Fog', 48: 'Freezing fog',
51: 'Light drizzle', 53: 'Drizzle', 55: 'Heavy drizzle',
61: 'Light rain', 63: 'Rain', 65: 'Heavy rain',
71: 'Light snow', 73: 'Snow', 75: 'Heavy snow', 77: 'Snow grains',
80: 'Light showers', 81: 'Showers', 82: 'Heavy showers',
85: 'Snow showers', 86: 'Heavy snow showers',
95: 'Thunderstorm', 96: 'Thunderstorm + hail', 99: 'Thunderstorm + hail',
}
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# ── Shared HTTP helper ────────────────────────────────────────────────────────
_HEADERS = {'User-Agent': 'Mozilla/5.0 (X11; Linux x86_64) JARVIS/1.0'}
def _get(url, timeout=15):
req = urllib.request.Request(url, headers=_HEADERS)
with urllib.request.urlopen(req, timeout=timeout) as r:
return r.read()
# ═══════════════════════════════════════════════════════════════════════════════
# NEWS
# ═══════════════════════════════════════════════════════════════════════════════
_headlines: list[str] = []
_headlines_lock = threading.Lock()
def _fetch_news() -> None:
data = _get('https://feeds.bbci.co.uk/news/rss.xml')
root = ET.fromstring(data)
items = root.findall('.//item')
titles = [it.findtext('title', '').strip() for it in items]
titles = [t for t in titles if t][:20]
with _headlines_lock:
_headlines.clear()
_headlines.extend(titles)
def _news_worker() -> None:
while True:
try:
_fetch_news()
except Exception:
pass
_time.sleep(300) # refresh every 5 minutes
# ═══════════════════════════════════════════════════════════════════════════════
# STOCKS
# ═══════════════════════════════════════════════════════════════════════════════
# Each entry: {'name': str, 'price': str, 'pct': float, 'pct_str': str}
_stocks: list[dict] = []
_stocks_lock = threading.Lock()
def _fetch_one_stock(symbol: str) -> dict | None:
url = (f'https://query2.finance.yahoo.com/v8/finance/chart/{urllib.parse.quote(symbol)}'
f'?interval=1d&range=2d')
data = json.loads(_get(url))
result = data.get('chart', {}).get('result')
if not result:
return None
meta = result[0]['meta']
price = meta.get('regularMarketPrice', 0)
prev = meta.get('chartPreviousClose') or meta.get('previousClose', price)
pct = ((price - prev) / prev * 100) if prev else 0.0
sign = '+' if pct >= 0 else ''
return {
'price': f'{price:,.2f}',
'pct': pct,
'pct_str': f'{sign}{pct:.2f}%',
}
def _fetch_stocks() -> None:
fresh = []
for sym, name in _INDICES:
try:
q = _fetch_one_stock(sym)
except Exception:
q = None
if q:
q['name'] = name
fresh.append(q)
if fresh:
with _stocks_lock:
_stocks.clear()
_stocks.extend(fresh)
def _stocks_worker() -> None:
while True:
try:
_fetch_stocks()
except Exception:
pass
_time.sleep(300) # refresh every 5 minutes
# ═══════════════════════════════════════════════════════════════════════════════
# WEATHER
# ═══════════════════════════════════════════════════════════════════════════════
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_weather_all: list[dict] = []
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_weather_lock = threading.Lock()
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def _geocode(city: str) -> tuple[float, float, str]:
url = ('https://geocoding-api.open-meteo.com/v1/search'
f'?name={urllib.parse.quote(city)}&count=1&language=en&format=json')
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data = json.loads(_get(url))
r = data['results'][0]
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return r['latitude'], r['longitude'], r['name']
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def _fetch_one(lat: float, lon: float) -> dict:
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url = (
'https://api.open-meteo.com/v1/forecast'
f'?latitude={lat:.4f}&longitude={lon:.4f}'
'&daily=weather_code,temperature_2m_max,temperature_2m_min'
'&hourly=temperature_2m,weather_code'
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'&timezone=auto&forecast_days=7'
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)
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data = json.loads(_get(url))
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daily = data['daily']
hourly = data['hourly']
week = []
for i, date_str in enumerate(daily['time']):
d = datetime.strptime(date_str, '%Y-%m-%d')
week.append({
'day': 'Today' if i == 0 else d.strftime('%A'),
'high': round(daily['temperature_2m_max'][i]),
'low': round(daily['temperature_2m_min'][i]),
'desc': _WMO.get(daily['weather_code'][i], ''),
})
now = datetime.now()
hours = []
for i, ts in enumerate(hourly['time']):
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if len(hours) >= 5:
break
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t = datetime.strptime(ts, '%Y-%m-%dT%H:%M')
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if t <= now:
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continue
hours.append({
'label': t.strftime('%-I%p').lower(),
'temp': round(hourly['temperature_2m'][i]),
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'desc': _WMO.get(hourly['weather_code'][i], ''),
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})
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return {'week': week, 'hours': hours}
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def _weather_worker(locations: list[tuple[float, float, str]]) -> None:
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while True:
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fresh = []
for lat, lon, name in locations:
try:
entry = _fetch_one(lat, lon)
except Exception:
entry = {'week': [], 'hours': []}
entry['town'] = name
fresh.append(entry)
with _weather_lock:
_weather_all.clear()
_weather_all.extend(fresh)
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_time.sleep(1800)
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# ═══════════════════════════════════════════════════════════════════════════════
# WAKE WORD
# ═══════════════════════════════════════════════════════════════════════════════
_OWW_MODEL = '/home/dfr84/Python/JARVIS/Jarvis.onnx'
_OWW_THRESHOLD = 0.5
_OWW_CHUNK = 1280
# Shared wake state — written by audio thread, read by render thread
_wake: dict = {'active': False, 'detected_at': 0.0}
def _wake_worker() -> None:
try:
import pyaudio
import numpy as np
from openwakeword.model import Model
except ImportError as e:
print(f'[WAKE] Missing dependency: {e} — wake word disabled')
return
try:
model = Model(wakeword_model_paths=[_OWW_MODEL])
audio = pyaudio.PyAudio()
dev_info = audio.get_device_info_by_index(_args.mic)
n_ch = int(dev_info['maxInputChannels'])
native_hz = int(dev_info['defaultSampleRate'])
target_hz = 16000
# frames_per_buffer scaled so we always get ~_OWW_CHUNK samples at 16 kHz
buf_frames = int(_OWW_CHUNK * native_hz / target_hz)
stream = audio.open(
format=pyaudio.paInt16,
channels=n_ch,
rate=native_hz,
input=True,
input_device_index=_args.mic,
frames_per_buffer=buf_frames,
)
while True:
data = stream.read(buf_frames, exception_on_overflow=False)
audio_data = np.frombuffer(data, dtype=np.int16)
if n_ch > 1:
audio_data = audio_data.reshape(-1, n_ch)[:, 0]
# resample to 16 kHz
if native_hz != target_hz:
ratio = target_hz / native_hz
new_len = int(len(audio_data) * ratio)
indices = np.round(np.linspace(0, len(audio_data) - 1, new_len)).astype(int)
audio_data = audio_data[indices]
prediction = model.predict(audio_data)
for score in prediction.values():
if score >= _OWW_THRESHOLD:
_wake['active'] = True
_wake['detected_at'] = _time.time()
break
except Exception as e:
import traceback
print(f'[WAKE] {type(e).__name__}: {e}')
traceback.print_exc()
def _lerp_color(c1: tuple, c2: tuple, t: float) -> tuple:
return tuple(int(c1[i] + (c2[i] - c1[i]) * t) for i in range(3))
_FACE_GREEN = ( 40, 200, 80)
_FACE_BLUE = ( 40, 80, 220)
_WAKE_DURATION = 8.0 # seconds before returning to idle
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# ═══════════════════════════════════════════════════════════════════════════════
# WIREFRAME FACE
# ═══════════════════════════════════════════════════════════════════════════════
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def _hw(t: float, rx: float) -> float:
if t <= 0.0:
return rx * math.sqrt(max(0.0, 1.0 - t * t))
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return rx * math.sqrt(max(0.0, 1.0 - t * t)) * (1.0 - 0.30 * t)
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def draw_wireframe_face(surface, cx, cy, rx, ry,
col_wire=WIRE_COL, col_eye=WIRE_EYE):
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N_H, N_V, PTS = 13, 11, 40
def sc(xf, t):
w = _hw(t, rx)
bow = int(0.06 * w * (1.0 - t*t) * (1.0 - xf*xf))
return (int(cx + xf*w), int(cy + t*ry) - bow)
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def draw(pts, col=col_wire):
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if len(pts) >= 2:
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pygame.draw.lines(surface, col, False, pts, 1)
t_vals = [-1.0 + 2.0*i/(PTS-1) for i in range(PTS)]
draw([sc(-1.0, t) for t in t_vals])
draw([sc( 1.0, t) for t in t_vals])
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pygame.draw.lines(surface, col_wire, False, [sc(-1.0,-1.0), sc(1.0,-1.0)], 1)
pygame.draw.lines(surface, col_wire, False, [sc(-0.6,1.0), sc(0.0,1.02), sc(0.6,1.0)], 1)
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for i in range(1, N_H):
t = -1.0 + 2.0*i/N_H
draw([sc(-1.0 + 2.0*j/(PTS-1), t) for j in range(PTS)])
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for i in range(1, N_V):
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xf = -1.0 + 2.0*i/N_V
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draw([sc(xf, t) for t in t_vals])
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eye_t, eye_xf = -0.38, 0.35
eye_w = _hw(eye_t, rx)
e_rx = int(eye_w * 0.24)
e_ry = int(ry * 0.09)
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for sign in (-1, +1):
ecx = int(cx + sign * eye_xf * eye_w)
ecy = int(cy + eye_t * ry)
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pts = [(int(ecx + e_rx*math.cos(2*math.pi*k/28)),
int(ecy + e_ry*math.sin(2*math.pi*k/28))) for k in range(29)]
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pygame.draw.lines(surface, col_eye, True, pts, 1)
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inner = int(eye_w * 0.12)
e_btm = int(cy + eye_t*ry) + e_ry
nose_y = int(cy + 0.08*ry)
nose_w = int(eye_w * 0.07)
draw([(cx-inner, e_btm), (cx-nose_w, nose_y)])
draw([(cx+inner, e_btm), (cx+nose_w, nose_y)])
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# ═══════════════════════════════════════════════════════════════════════════════
# CLOCK
# ═══════════════════════════════════════════════════════════════════════════════
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def draw_clock(surface, fonts, x, y):
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now = datetime.now()
t_surf = fonts['large'].render(now.strftime('%-H:%M'), True, WHITE)
s_surf = fonts['small'].render(now.strftime('%S'), True, DIM_GRAY)
surface.blit(fonts['small'].render(now.strftime('%A, %-d %B %Y'), True, GRAY), (x, y))
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ty = y + fonts['small'].get_height() + 4
surface.blit(t_surf, (x, ty))
surface.blit(s_surf, (x + t_surf.get_width() + 2,
ty + t_surf.get_height() - s_surf.get_height() - 8))
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# ═══════════════════════════════════════════════════════════════════════════════
# TICKER (shared scroll renderer)
# ═══════════════════════════════════════════════════════════════════════════════
# Cache: key → (source_text, Surface)
_ticker_cache: dict[str, tuple[str, pygame.Surface]] = {}
def _build_news_surf(font) -> pygame.Surface | None:
with _headlines_lock:
items = list(_headlines)
if not items:
return None
text = ''.join(items)
key = 'news'
if key in _ticker_cache and _ticker_cache[key][0] == text:
return _ticker_cache[key][1]
surf = font.render(text, True, GRAY)
_ticker_cache[key] = (text, surf)
return surf
def _build_stocks_surf(font) -> pygame.Surface | None:
with _stocks_lock:
items = list(_stocks)
if not items:
return font.render('Market data loading…', True, DIM_GRAY)
sep = font.render(' | ', True, DIM_GRAY)
# Build a key from current data to detect changes
key = 'stocks'
data_key = '|'.join(f"{s['name']}{s['price']}{s['pct_str']}" for s in items)
if key in _ticker_cache and _ticker_cache[key][0] == data_key:
return _ticker_cache[key][1]
# Render each segment: name in GRAY, price+pct in green/red
parts: list[pygame.Surface] = []
for i, s in enumerate(items):
col = GREEN if s['pct'] > 0 else RED if s['pct'] < 0 else WHITE
parts.append(font.render(s['name'] + ' ', True, GRAY))
parts.append(font.render(s['price'] + ' ' + s['pct_str'], True, col))
if i < len(items) - 1:
parts.append(sep)
total_w = sum(p.get_width() for p in parts)
h = font.get_height()
surf = pygame.Surface((total_w, h), pygame.SRCALPHA)
x = 0
for p in parts:
surf.blit(p, (x, 0))
x += p.get_width()
_ticker_cache[key] = (data_key, surf)
return surf
def draw_ticker(surface, surf, x, y, w, speed=50.0):
"""Scroll surf right-to-left in the region (x, y, w, surf.height)."""
if surf is None:
return
sw = surf.get_width()
total = sw + 120 # gap between end of text and next repeat
off = (_time.time() * speed) % total
bx = int(x + w - off)
old = surface.get_clip()
surface.set_clip(pygame.Rect(x, y, w, surf.get_height()))
surface.blit(surf, (bx, y))
surface.blit(surf, (bx + total, y)) # seamless second copy
surface.set_clip(old)
# ═══════════════════════════════════════════════════════════════════════════════
# WEATHER PANEL
# ═══════════════════════════════════════════════════════════════════════════════
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_WEATHER_COLS = 5
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_WEATHER_COL_W = 84
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def draw_weather(surface, fonts, x, y):
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with _weather_lock:
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all_data = list(_weather_all)
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th = fonts['tiny'].get_height()
row = th + 2
town_h = fonts['medium'].get_height()
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def _trunc(s, n=13):
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return s if len(s) <= n else s[:n-1] + ''
def _col(items, start_y, label_fn, row2_fn, row3_fn):
for i, item in enumerate(items[:_WEATHER_COLS]):
cx = x + i * _WEATHER_COL_W
surface.blit(fonts['tiny'].render(label_fn(item), True, GRAY), (cx, start_y))
surface.blit(fonts['tiny'].render(row2_fn(item), True, WHITE), (cx, start_y + row))
surface.blit(fonts['tiny'].render(row3_fn(item), True, DIM_GRAY), (cx, start_y + 2*row))
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if not all_data:
surface.blit(fonts['medium'].render('Weather loading…', True, DIM_GRAY), (x, y))
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return
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idx = int(_time.time() / 10) % len(all_data)
data = all_data[idx]
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week = data.get('week', [])
hours = data.get('hours', [])
town = data.get('town', '')
surface.blit(fonts['medium'].render(town, True, GRAY), (x, y))
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_col(week,
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y + town_h + 4,
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lambda d: 'Today' if d['day'] == 'Today' else d['day'][:3],
lambda d: f"{d['high']}°/{d['low']}°",
lambda d: _trunc(d['desc']))
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if hours:
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_col(hours,
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y + town_h + 4 + 3*row + 8,
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lambda h: h['label'],
lambda h: f"{h['temp']}°",
lambda h: _trunc(h['desc']))
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# ═══════════════════════════════════════════════════════════════════════════════
# FONT HELPER
# ═══════════════════════════════════════════════════════════════════════════════
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def _load_font(size, bold=False):
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for name in ('DejaVuSans', 'FreeSans', 'LiberationSans', 'Helvetica', 'Arial', None):
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try:
f = pygame.font.SysFont(name, size, bold=bold)
if f:
return f
except Exception:
pass
return pygame.font.Font(None, size)
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# ═══════════════════════════════════════════════════════════════════════════════
# MAIN
# ═══════════════════════════════════════════════════════════════════════════════
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def main() -> None:
pygame.init()
W, H = _args.width, _args.height
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if _args.fullscreen:
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screen = pygame.display.set_mode((W, H), pygame.FULLSCREEN | pygame.NOFRAME)
else:
screen = pygame.display.set_mode((W, H))
pygame.display.set_caption('JARVIS')
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pygame.mouse.set_visible(False)
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fonts = {
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'large': _load_font(38),
'medium': _load_font(18),
'small': _load_font(13),
'tiny': _load_font(11),
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}
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# ── Layout ────────────────────────────────────────────────────────────────
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face_rx = int(min(W, H) * 0.085)
face_ry = int(min(W, H) * 0.100)
face_cx = W // 2
face_cy = int(face_ry * 1.2) + 8
clock_block_h = fonts['small'].get_height() + 4 + fonts['large'].get_height()
clock_y = face_cy - clock_block_h // 2
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weather_x = W - _WEATHER_COLS * _WEATHER_COL_W - 15
weather_y = clock_y - fonts['medium'].get_height() - 4
# Equal blank space either side of the face
face_gap = weather_x - (face_cx + face_rx) # gap on the right
face_left = face_cx - face_rx - face_gap # mirrored left boundary
# GREEN BOX — stocks: starts just after the time+seconds on the time row
_time_row_w = fonts['large'].size('23:59')[0] + 2 + fonts['small'].size('59')[0]
stocks_ticker_x = 20 + _time_row_w + 12
stocks_ticker_y = clock_y + fonts['small'].get_height() + 4 # same row as time
stocks_ticker_w = face_left - stocks_ticker_x
# RED BOX — news: full left zone, just below the clock block
news_ticker_x = 20
news_ticker_w = face_left - news_ticker_x
news_ticker_y = clock_y + clock_block_h + 8
# ── Background threads ────────────────────────────────────────────────────
threading.Thread(target=_news_worker, daemon=True).start()
threading.Thread(target=_stocks_worker, daemon=True).start()
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threading.Thread(target=_wake_worker, daemon=True).start()
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try:
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resolved = [_geocode(city) for city in _LOCATIONS]
threading.Thread(target=_weather_worker, args=(resolved,), daemon=True).start()
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except Exception:
pass
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# ── Face image ────────────────────────────────────────────────────────────
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_here = os.path.dirname(os.path.abspath(__file__))
png_path = os.path.join(_here, 'assets', 'face_wire.png')
face_img = None
if os.path.exists(png_path):
raw = pygame.image.load(png_path).convert()
iw, ih = raw.get_size()
scale = min((face_rx * 2.2) / iw, (face_ry * 2.4) / ih)
face_img = pygame.transform.smoothscale(
raw, (max(1, int(iw*scale)), max(1, int(ih*scale))))
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# Reusable surface for PNG tinting (fill + BLEND_MULT each frame)
face_tint_surf = pygame.Surface(face_img.get_size()) if face_img else None
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pg_clock = pygame.time.Clock()
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while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
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pygame.quit(); return
if event.type == pygame.KEYDOWN and event.key in (pygame.K_ESCAPE, pygame.K_q):
pygame.quit(); return
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# ── Wake-word face colour ─────────────────────────────────────────────
if _wake['active']:
elapsed = _time.time() - _wake['detected_at']
if elapsed >= _WAKE_DURATION:
_wake['active'] = False
face_color = None
else:
t = (math.sin(elapsed * math.pi * 2.0) + 1.0) / 2.0 # 0→1, 1 Hz
face_color = _lerp_color(_FACE_GREEN, _FACE_BLUE, t)
else:
face_color = None
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screen.fill(BLACK)
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# Face — tinted when wake active, normal otherwise
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if face_img:
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if face_color and face_tint_surf:
face_tint_surf.fill(face_color)
face_tint_surf.blit(face_img, (0, 0),
special_flags=pygame.BLEND_MULT)
screen.blit(face_tint_surf,
face_tint_surf.get_rect(center=(face_cx, face_cy)),
special_flags=pygame.BLEND_ADD)
else:
screen.blit(face_img,
face_img.get_rect(center=(face_cx, face_cy)),
special_flags=pygame.BLEND_ADD)
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else:
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cw = face_color or WIRE_COL
ce = face_color or WIRE_EYE
draw_wireframe_face(screen, face_cx, face_cy, face_rx, face_ry,
col_wire=cw, col_eye=ce)
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# Clock (top-left)
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draw_clock(screen, fonts, 20, clock_y)
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# News ticker — RED BOX: below clock, full left-of-face width
draw_ticker(screen,
_build_news_surf(fonts['small']),
news_ticker_x, news_ticker_y, news_ticker_w,
speed=40.0)
# Stocks ticker — GREEN BOX: right of clock digits, same row
draw_ticker(screen,
_build_stocks_surf(fonts['small']),
stocks_ticker_x, stocks_ticker_y, stocks_ticker_w,
speed=50.0)
# Weather (top-right)
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draw_weather(screen, fonts, weather_x, weather_y)
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pygame.display.flip()
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pg_clock.tick(30) # bumped to 30 fps for smooth scrolling
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if __name__ == '__main__':
main()