Changes
This commit is contained in:
287
display.py
287
display.py
@@ -8,7 +8,8 @@ Renders the JARVIS UI overlay via X11.
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Kiosk: DISPLAY=:0 python display.py --fullscreen
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Kiosk: DISPLAY=:0 python display.py --fullscreen
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Weather via Open-Meteo (free, no API key).
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Weather via Open-Meteo (free, no API key).
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Cycles through _LOCATIONS every 5 seconds.
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News via BBC RSS (no API key).
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Stocks via Yahoo Finance public quote API (no API key).
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"""
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"""
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import os
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import os
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@@ -19,6 +20,7 @@ import time as _time
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import argparse
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import argparse
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import urllib.request
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import urllib.request
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import urllib.parse
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import urllib.parse
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import xml.etree.ElementTree as ET
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from datetime import datetime
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from datetime import datetime
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_parser = argparse.ArgumentParser(description='JARVIS display', add_help=True)
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_parser = argparse.ArgumentParser(description='JARVIS display', add_help=True)
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@@ -32,9 +34,27 @@ _args, _ = _parser.parse_known_args()
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import pygame
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import pygame
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# ── Locations to cycle through ────────────────────────────────────────────────
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# ── Locations to cycle through (weather) ─────────────────────────────────────
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_LOCATIONS = ['Poole', 'Portsmouth', 'Besancon', 'Paris', 'Gorinchem']
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_LOCATIONS = ['Poole', 'Portsmouth', 'Besancon', 'Paris', 'Gorinchem']
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# ── Stock indices ─────────────────────────────────────────────────────────────
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_INDICES = [
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('^FTSE', 'FTSE 100'),
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('^FCHI', 'CAC 40'),
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('^GDAXI', 'DAX'),
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('^STOXX50E', 'Euro Stoxx 50'),
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('^GSPC', 'S&P 500'),
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('^DJI', 'DJIA'),
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('^IXIC', 'Nasdaq'),
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('^N225', 'Nikkei 225'),
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('^HSI', 'Hang Seng'),
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('000001.SS', 'Shanghai'),
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('^BSESN', 'Sensex'),
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('^NSEI', 'Nifty 50'),
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('^AXJO', 'ASX 200'),
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('^VIX', 'VIX'),
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]
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# ── Colour palette ───────────────────────────────────────────────────────────
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# ── Colour palette ───────────────────────────────────────────────────────────
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BLACK = ( 0, 0, 0)
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BLACK = ( 0, 0, 0)
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WHITE = (255, 255, 255)
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WHITE = (255, 255, 255)
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@@ -42,8 +62,10 @@ GRAY = (160, 160, 160)
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DIM_GRAY = ( 80, 80, 80)
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DIM_GRAY = ( 80, 80, 80)
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WIRE_COL = ( 58, 58, 58)
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WIRE_COL = ( 58, 58, 58)
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WIRE_EYE = ( 95, 95, 95)
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WIRE_EYE = ( 95, 95, 95)
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GREEN = ( 80, 200, 80)
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RED = (200, 80, 80)
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# ── WMO weather codes (Open-Meteo) ────────────────────────────────────────────
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# ── WMO weather codes ─────────────────────────────────────────────────────────
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_WMO = {
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_WMO = {
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0: 'Clear sky', 1: 'Mainly clear', 2: 'Partly cloudy', 3: 'Overcast',
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0: 'Clear sky', 1: 'Mainly clear', 2: 'Partly cloudy', 3: 'Overcast',
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45: 'Fog', 48: 'Freezing fog',
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45: 'Fog', 48: 'Freezing fog',
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@@ -55,32 +77,115 @@ _WMO = {
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95: 'Thunderstorm', 96: 'Thunderstorm + hail', 99: 'Thunderstorm + hail',
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95: 'Thunderstorm', 96: 'Thunderstorm + hail', 99: 'Thunderstorm + hail',
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}
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}
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# ── Weather state — one dict per location, updated by background thread ───────
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# ── Shared HTTP helper ────────────────────────────────────────────────────────
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_HEADERS = {'User-Agent': 'Mozilla/5.0 (X11; Linux x86_64) JARVIS/1.0'}
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def _get(url, timeout=15):
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req = urllib.request.Request(url, headers=_HEADERS)
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with urllib.request.urlopen(req, timeout=timeout) as r:
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return r.read()
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# ═══════════════════════════════════════════════════════════════════════════════
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# NEWS
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# ═══════════════════════════════════════════════════════════════════════════════
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_headlines: list[str] = []
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_headlines_lock = threading.Lock()
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def _fetch_news() -> None:
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data = _get('https://feeds.bbci.co.uk/news/rss.xml')
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root = ET.fromstring(data)
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items = root.findall('.//item')
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titles = [it.findtext('title', '').strip() for it in items]
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titles = [t for t in titles if t][:20]
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with _headlines_lock:
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_headlines.clear()
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_headlines.extend(titles)
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def _news_worker() -> None:
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while True:
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try:
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_fetch_news()
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except Exception:
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pass
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_time.sleep(300) # refresh every 5 minutes
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# ═══════════════════════════════════════════════════════════════════════════════
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# STOCKS
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# ═══════════════════════════════════════════════════════════════════════════════
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# Each entry: {'name': str, 'price': str, 'pct': float, 'pct_str': str}
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_stocks: list[dict] = []
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_stocks_lock = threading.Lock()
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def _fetch_one_stock(symbol: str) -> dict | None:
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url = (f'https://query2.finance.yahoo.com/v8/finance/chart/{urllib.parse.quote(symbol)}'
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f'?interval=1d&range=2d')
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data = json.loads(_get(url))
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result = data.get('chart', {}).get('result')
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if not result:
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return None
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meta = result[0]['meta']
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price = meta.get('regularMarketPrice', 0)
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prev = meta.get('chartPreviousClose') or meta.get('previousClose', price)
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pct = ((price - prev) / prev * 100) if prev else 0.0
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sign = '+' if pct >= 0 else ''
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return {
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'price': f'{price:,.2f}',
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'pct': pct,
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'pct_str': f'{sign}{pct:.2f}%',
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}
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def _fetch_stocks() -> None:
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fresh = []
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for sym, name in _INDICES:
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try:
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q = _fetch_one_stock(sym)
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except Exception:
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q = None
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if q:
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q['name'] = name
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fresh.append(q)
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if fresh:
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with _stocks_lock:
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_stocks.clear()
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_stocks.extend(fresh)
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def _stocks_worker() -> None:
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while True:
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try:
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_fetch_stocks()
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except Exception:
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pass
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_time.sleep(300) # refresh every 5 minutes
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# ═══════════════════════════════════════════════════════════════════════════════
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# WEATHER
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# ═══════════════════════════════════════════════════════════════════════════════
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_weather_all: list[dict] = []
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_weather_all: list[dict] = []
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_weather_lock = threading.Lock()
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_weather_lock = threading.Lock()
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def _geocode(city: str) -> tuple[float, float, str]:
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def _geocode(city: str) -> tuple[float, float, str]:
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url = ('https://geocoding-api.open-meteo.com/v1/search'
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url = ('https://geocoding-api.open-meteo.com/v1/search'
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f'?name={urllib.parse.quote(city)}&count=1&language=en&format=json')
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f'?name={urllib.parse.quote(city)}&count=1&language=en&format=json')
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with urllib.request.urlopen(url, timeout=10) as r:
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data = json.loads(_get(url))
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data = json.loads(r.read())
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r = data['results'][0]
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r = data['results'][0]
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return r['latitude'], r['longitude'], r['name']
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return r['latitude'], r['longitude'], r['name']
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def _fetch_one(lat: float, lon: float) -> dict:
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def _fetch_one(lat: float, lon: float) -> dict:
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url = (
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url = (
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'https://api.open-meteo.com/v1/forecast'
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'https://api.open-meteo.com/v1/forecast'
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f'?latitude={lat:.4f}&longitude={lon:.4f}'
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f'?latitude={lat:.4f}&longitude={lon:.4f}'
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'&daily=weather_code,temperature_2m_max,temperature_2m_min'
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'&daily=weather_code,temperature_2m_max,temperature_2m_min'
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'&hourly=temperature_2m,weather_code'
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'&hourly=temperature_2m,weather_code'
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'&timezone=auto'
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'&timezone=auto&forecast_days=7'
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'&forecast_days=7'
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)
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)
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with urllib.request.urlopen(url, timeout=10) as r:
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data = json.loads(_get(url))
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data = json.loads(r.read())
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daily = data['daily']
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daily = data['daily']
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hourly = data['hourly']
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hourly = data['hourly']
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@@ -110,7 +215,6 @@ def _fetch_one(lat: float, lon: float) -> dict:
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return {'week': week, 'hours': hours}
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return {'week': week, 'hours': hours}
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def _weather_worker(locations: list[tuple[float, float, str]]) -> None:
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def _weather_worker(locations: list[tuple[float, float, str]]) -> None:
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while True:
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while True:
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fresh = []
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fresh = []
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@@ -127,16 +231,16 @@ def _weather_worker(locations: list[tuple[float, float, str]]) -> None:
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_time.sleep(1800)
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_time.sleep(1800)
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# ── Wireframe face ────────────────────────────────────────────────────────────
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# ═══════════════════════════════════════════════════════════════════════════════
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# WIREFRAME FACE
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# ═══════════════════════════════════════════════════════════════════════════════
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def _hw(t: float, rx: float) -> float:
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def _hw(t: float, rx: float) -> float:
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if t <= 0.0:
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if t <= 0.0:
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return rx * math.sqrt(max(0.0, 1.0 - t * t))
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return rx * math.sqrt(max(0.0, 1.0 - t * t))
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return rx * math.sqrt(max(0.0, 1.0 - t * t)) * (1.0 - 0.30 * t)
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return rx * math.sqrt(max(0.0, 1.0 - t * t)) * (1.0 - 0.30 * t)
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def draw_wireframe_face(surface, cx, cy, rx, ry):
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def draw_wireframe_face(surface: pygame.Surface,
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cx: int, cy: int, rx: float, ry: float) -> None:
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N_H, N_V, PTS = 13, 11, 40
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N_H, N_V, PTS = 13, 11, 40
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def sc(xf, t):
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def sc(xf, t):
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@@ -180,9 +284,11 @@ def draw_wireframe_face(surface: pygame.Surface,
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draw([(cx+inner, e_btm), (cx+nose_w, nose_y)])
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draw([(cx+inner, e_btm), (cx+nose_w, nose_y)])
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# ── Clock ─────────────────────────────────────────────────────────────────────
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# ═══════════════════════════════════════════════════════════════════════════════
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# CLOCK
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# ═══════════════════════════════════════════════════════════════════════════════
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def draw_clock(surface: pygame.Surface, fonts: dict, x: int, y: int) -> None:
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def draw_clock(surface, fonts, x, y):
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now = datetime.now()
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now = datetime.now()
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t_surf = fonts['large'].render(now.strftime('%-H:%M'), True, WHITE)
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t_surf = fonts['large'].render(now.strftime('%-H:%M'), True, WHITE)
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s_surf = fonts['small'].render(now.strftime('%S'), True, DIM_GRAY)
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s_surf = fonts['small'].render(now.strftime('%S'), True, DIM_GRAY)
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@@ -193,13 +299,84 @@ def draw_clock(surface: pygame.Surface, fonts: dict, x: int, y: int) -> None:
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ty + t_surf.get_height() - s_surf.get_height() - 8))
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ty + t_surf.get_height() - s_surf.get_height() - 8))
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# ── Weather panel ─────────────────────────────────────────────────────────────
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# ═══════════════════════════════════════════════════════════════════════════════
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# TICKER (shared scroll renderer)
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# ═══════════════════════════════════════════════════════════════════════════════
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# Cache: key → (source_text, Surface)
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_ticker_cache: dict[str, tuple[str, pygame.Surface]] = {}
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def _build_news_surf(font) -> pygame.Surface | None:
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with _headlines_lock:
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items = list(_headlines)
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if not items:
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return None
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text = ' ◆ '.join(items)
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key = 'news'
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if key in _ticker_cache and _ticker_cache[key][0] == text:
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return _ticker_cache[key][1]
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surf = font.render(text, True, GRAY)
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_ticker_cache[key] = (text, surf)
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return surf
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def _build_stocks_surf(font) -> pygame.Surface | None:
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with _stocks_lock:
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items = list(_stocks)
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if not items:
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return font.render('Market data loading…', True, DIM_GRAY)
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sep = font.render(' | ', True, DIM_GRAY)
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# Build a key from current data to detect changes
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key = 'stocks'
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data_key = '|'.join(f"{s['name']}{s['price']}{s['pct_str']}" for s in items)
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if key in _ticker_cache and _ticker_cache[key][0] == data_key:
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return _ticker_cache[key][1]
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# Render each segment: name in GRAY, price+pct in green/red
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parts: list[pygame.Surface] = []
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for i, s in enumerate(items):
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col = GREEN if s['pct'] > 0 else RED if s['pct'] < 0 else WHITE
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parts.append(font.render(s['name'] + ' ', True, GRAY))
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parts.append(font.render(s['price'] + ' ' + s['pct_str'], True, col))
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if i < len(items) - 1:
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parts.append(sep)
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total_w = sum(p.get_width() for p in parts)
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h = font.get_height()
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surf = pygame.Surface((total_w, h), pygame.SRCALPHA)
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x = 0
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for p in parts:
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surf.blit(p, (x, 0))
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x += p.get_width()
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_ticker_cache[key] = (data_key, surf)
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return surf
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def draw_ticker(surface, surf, x, y, w, speed=50.0):
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"""Scroll surf right-to-left in the region (x, y, w, surf.height)."""
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if surf is None:
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return
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sw = surf.get_width()
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total = sw + 120 # gap between end of text and next repeat
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off = (_time.time() * speed) % total
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bx = int(x + w - off)
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old = surface.get_clip()
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surface.set_clip(pygame.Rect(x, y, w, surf.get_height()))
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surface.blit(surf, (bx, y))
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surface.blit(surf, (bx + total, y)) # seamless second copy
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surface.set_clip(old)
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# ═══════════════════════════════════════════════════════════════════════════════
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# WEATHER PANEL
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# ═══════════════════════════════════════════════════════════════════════════════
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_WEATHER_COLS = 5
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_WEATHER_COLS = 5
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_WEATHER_COL_W = 84
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_WEATHER_COL_W = 84
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def draw_weather(surface, fonts, x, y):
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def draw_weather(surface: pygame.Surface, fonts: dict, x: int, y: int) -> None:
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with _weather_lock:
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with _weather_lock:
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all_data = list(_weather_all)
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all_data = list(_weather_all)
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@@ -221,23 +398,20 @@ def draw_weather(surface: pygame.Surface, fonts: dict, x: int, y: int) -> None:
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surface.blit(fonts['medium'].render('Weather loading…', True, DIM_GRAY), (x, y))
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surface.blit(fonts['medium'].render('Weather loading…', True, DIM_GRAY), (x, y))
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return
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return
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|
||||||
idx = int(_time.time() / 10) % len(all_data)
|
idx = int(_time.time() / 10) % len(all_data)
|
||||||
data = all_data[idx]
|
data = all_data[idx]
|
||||||
week = data.get('week', [])
|
week = data.get('week', [])
|
||||||
hours = data.get('hours', [])
|
hours = data.get('hours', [])
|
||||||
town = data.get('town', '')
|
town = data.get('town', '')
|
||||||
|
|
||||||
# Town name
|
|
||||||
surface.blit(fonts['medium'].render(town, True, GRAY), (x, y))
|
surface.blit(fonts['medium'].render(town, True, GRAY), (x, y))
|
||||||
|
|
||||||
# 5-day section
|
|
||||||
_col(week,
|
_col(week,
|
||||||
y + town_h + 4,
|
y + town_h + 4,
|
||||||
lambda d: 'Today' if d['day'] == 'Today' else d['day'][:3],
|
lambda d: 'Today' if d['day'] == 'Today' else d['day'][:3],
|
||||||
lambda d: f"{d['high']}°/{d['low']}°",
|
lambda d: f"{d['high']}°/{d['low']}°",
|
||||||
lambda d: _trunc(d['desc']))
|
lambda d: _trunc(d['desc']))
|
||||||
|
|
||||||
# 5-hour section
|
|
||||||
if hours:
|
if hours:
|
||||||
_col(hours,
|
_col(hours,
|
||||||
y + town_h + 4 + 3*row + 8,
|
y + town_h + 4 + 3*row + 8,
|
||||||
@@ -246,9 +420,11 @@ def draw_weather(surface: pygame.Surface, fonts: dict, x: int, y: int) -> None:
|
|||||||
lambda h: _trunc(h['desc']))
|
lambda h: _trunc(h['desc']))
|
||||||
|
|
||||||
|
|
||||||
# ── Font helper ───────────────────────────────────────────────────────────────
|
# ═══════════════════════════════════════════════════════════════════════════════
|
||||||
|
# FONT HELPER
|
||||||
|
# ═══════════════════════════════════════════════════════════════════════════════
|
||||||
|
|
||||||
def _load_font(size: int, bold: bool = False) -> pygame.font.Font:
|
def _load_font(size, bold=False):
|
||||||
for name in ('DejaVuSans', 'FreeSans', 'LiberationSans', 'Helvetica', 'Arial', None):
|
for name in ('DejaVuSans', 'FreeSans', 'LiberationSans', 'Helvetica', 'Arial', None):
|
||||||
try:
|
try:
|
||||||
f = pygame.font.SysFont(name, size, bold=bold)
|
f = pygame.font.SysFont(name, size, bold=bold)
|
||||||
@@ -259,7 +435,9 @@ def _load_font(size: int, bold: bool = False) -> pygame.font.Font:
|
|||||||
return pygame.font.Font(None, size)
|
return pygame.font.Font(None, size)
|
||||||
|
|
||||||
|
|
||||||
# ── Main loop ─────────────────────────────────────────────────────────────────
|
# ═══════════════════════════════════════════════════════════════════════════════
|
||||||
|
# MAIN
|
||||||
|
# ═══════════════════════════════════════════════════════════════════════════════
|
||||||
|
|
||||||
def main() -> None:
|
def main() -> None:
|
||||||
pygame.init()
|
pygame.init()
|
||||||
@@ -281,6 +459,7 @@ def main() -> None:
|
|||||||
'tiny': _load_font(11),
|
'tiny': _load_font(11),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
# ── Layout ────────────────────────────────────────────────────────────────
|
||||||
face_rx = int(min(W, H) * 0.085)
|
face_rx = int(min(W, H) * 0.085)
|
||||||
face_ry = int(min(W, H) * 0.100)
|
face_ry = int(min(W, H) * 0.100)
|
||||||
face_cx = W // 2
|
face_cx = W // 2
|
||||||
@@ -288,16 +467,36 @@ def main() -> None:
|
|||||||
|
|
||||||
clock_block_h = fonts['small'].get_height() + 4 + fonts['large'].get_height()
|
clock_block_h = fonts['small'].get_height() + 4 + fonts['large'].get_height()
|
||||||
clock_y = face_cy - clock_block_h // 2
|
clock_y = face_cy - clock_block_h // 2
|
||||||
weather_x = W - _WEATHER_COLS * _WEATHER_COL_W - 15
|
|
||||||
weather_y = clock_y - fonts['medium'].get_height() - 4
|
|
||||||
|
|
||||||
# Geocode all locations and start background weather thread
|
weather_x = W - _WEATHER_COLS * _WEATHER_COL_W - 15
|
||||||
|
weather_y = clock_y - fonts['medium'].get_height() - 4
|
||||||
|
|
||||||
|
# Equal blank space either side of the face
|
||||||
|
face_gap = weather_x - (face_cx + face_rx) # gap on the right
|
||||||
|
face_left = face_cx - face_rx - face_gap # mirrored left boundary
|
||||||
|
|
||||||
|
# GREEN BOX — stocks: starts just after the time+seconds on the time row
|
||||||
|
_time_row_w = fonts['large'].size('23:59')[0] + 2 + fonts['small'].size('59')[0]
|
||||||
|
stocks_ticker_x = 20 + _time_row_w + 12
|
||||||
|
stocks_ticker_y = clock_y + fonts['small'].get_height() + 4 # same row as time
|
||||||
|
stocks_ticker_w = face_left - stocks_ticker_x
|
||||||
|
|
||||||
|
# RED BOX — news: full left zone, just below the clock block
|
||||||
|
news_ticker_x = 20
|
||||||
|
news_ticker_w = face_left - news_ticker_x
|
||||||
|
news_ticker_y = clock_y + clock_block_h + 8
|
||||||
|
|
||||||
|
# ── Background threads ────────────────────────────────────────────────────
|
||||||
|
threading.Thread(target=_news_worker, daemon=True).start()
|
||||||
|
threading.Thread(target=_stocks_worker, daemon=True).start()
|
||||||
|
|
||||||
try:
|
try:
|
||||||
resolved = [_geocode(city) for city in _LOCATIONS]
|
resolved = [_geocode(city) for city in _LOCATIONS]
|
||||||
threading.Thread(target=_weather_worker, args=(resolved,), daemon=True).start()
|
threading.Thread(target=_weather_worker, args=(resolved,), daemon=True).start()
|
||||||
except Exception:
|
except Exception:
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
# ── Face image ────────────────────────────────────────────────────────────
|
||||||
_here = os.path.dirname(os.path.abspath(__file__))
|
_here = os.path.dirname(os.path.abspath(__file__))
|
||||||
png_path = os.path.join(_here, 'assets', 'face_wire.png')
|
png_path = os.path.join(_here, 'assets', 'face_wire.png')
|
||||||
face_img = None
|
face_img = None
|
||||||
@@ -319,17 +518,33 @@ def main() -> None:
|
|||||||
|
|
||||||
screen.fill(BLACK)
|
screen.fill(BLACK)
|
||||||
|
|
||||||
|
# Face
|
||||||
if face_img:
|
if face_img:
|
||||||
screen.blit(face_img, face_img.get_rect(center=(face_cx, face_cy)),
|
screen.blit(face_img, face_img.get_rect(center=(face_cx, face_cy)),
|
||||||
special_flags=pygame.BLEND_ADD)
|
special_flags=pygame.BLEND_ADD)
|
||||||
else:
|
else:
|
||||||
draw_wireframe_face(screen, face_cx, face_cy, face_rx, face_ry)
|
draw_wireframe_face(screen, face_cx, face_cy, face_rx, face_ry)
|
||||||
|
|
||||||
|
# Clock (top-left)
|
||||||
draw_clock(screen, fonts, 20, clock_y)
|
draw_clock(screen, fonts, 20, clock_y)
|
||||||
|
|
||||||
|
# News ticker — RED BOX: below clock, full left-of-face width
|
||||||
|
draw_ticker(screen,
|
||||||
|
_build_news_surf(fonts['small']),
|
||||||
|
news_ticker_x, news_ticker_y, news_ticker_w,
|
||||||
|
speed=40.0)
|
||||||
|
|
||||||
|
# Stocks ticker — GREEN BOX: right of clock digits, same row
|
||||||
|
draw_ticker(screen,
|
||||||
|
_build_stocks_surf(fonts['small']),
|
||||||
|
stocks_ticker_x, stocks_ticker_y, stocks_ticker_w,
|
||||||
|
speed=50.0)
|
||||||
|
|
||||||
|
# Weather (top-right)
|
||||||
draw_weather(screen, fonts, weather_x, weather_y)
|
draw_weather(screen, fonts, weather_x, weather_y)
|
||||||
|
|
||||||
pygame.display.flip()
|
pygame.display.flip()
|
||||||
pg_clock.tick(10)
|
pg_clock.tick(30) # bumped to 30 fps for smooth scrolling
|
||||||
|
|
||||||
|
|
||||||
if __name__ == '__main__':
|
if __name__ == '__main__':
|
||||||
|
|||||||
Reference in New Issue
Block a user