This commit is contained in:
David Rice
2026-04-16 19:54:08 +01:00
parent 77fb25bdd9
commit 051f3535d7

View File

@@ -59,11 +59,13 @@ _weather: dict = {} # keys: 'week' (list), 'hours' (list), 'location' (
_weather_lock = threading.Lock()
def _postcode_to_latlon(postcode: str) -> tuple[float, float]:
def _postcode_to_latlon(postcode: str) -> tuple[float, float, str]:
url = 'https://api.postcodes.io/postcodes/' + urllib.parse.quote(postcode.replace(' ', ''))
with urllib.request.urlopen(url, timeout=10) as r:
data = json.loads(r.read())
return data['result']['latitude'], data['result']['longitude']
result = data['result']
town = result.get('admin_district', postcode).split(',')[0].strip()
return result['latitude'], result['longitude'], town
def _fetch_weather(lat: float, lon: float) -> None:
@@ -187,7 +189,7 @@ def draw_clock(surface: pygame.Surface, fonts: dict, x: int, y: int) -> None:
# ── Weather panel ─────────────────────────────────────────────────────────────
_WEATHER_COLS = 5
_WEATHER_COL_W = 66 # px per column — 5 cols = 330px total
_WEATHER_COL_W = 84 # px per column — 5 cols = 420px total
def draw_weather(surface: pygame.Surface, fonts: dict, x: int, y: int) -> None:
@@ -195,10 +197,11 @@ def draw_weather(surface: pygame.Surface, fonts: dict, x: int, y: int) -> None:
week = list(_weather.get('week', []))
hours = list(_weather.get('hours', []))
th = fonts['tiny'].get_height()
row = th + 2
th = fonts['tiny'].get_height()
row = th + 2
town = _weather.get('town', '')
def _trunc(s, n=11):
def _trunc(s, n=13):
return s if len(s) <= n else s[:n-1] + ''
def _col(items, start_y, label_fn, row2_fn, row3_fn):
@@ -208,13 +211,17 @@ def draw_weather(surface: pygame.Surface, fonts: dict, x: int, y: int) -> None:
surface.blit(fonts['tiny'].render(row2_fn(item), True, WHITE), (cx, start_y + row))
surface.blit(fonts['tiny'].render(row3_fn(item), True, DIM_GRAY), (cx, start_y + 2*row))
# Town name header
if town:
surface.blit(fonts['tiny'].render(town, True, GRAY), (x, y))
if not week:
surface.blit(fonts['tiny'].render('Weather loading…', True, DIM_GRAY), (x, y))
surface.blit(fonts['tiny'].render('Loading…', True, DIM_GRAY), (x, y + row))
return
# 5-day section
_col(week,
y,
y + row + 2,
lambda d: 'Today' if d['day'] == 'Today' else d['day'][:3],
lambda d: f"{d['high']}°/{d['low']}°",
lambda d: _trunc(d['desc']))
@@ -222,7 +229,7 @@ def draw_weather(surface: pygame.Surface, fonts: dict, x: int, y: int) -> None:
# 5-hour section
if hours:
_col(hours[:_WEATHER_COLS],
y + 3*row + 8,
y + row + 2 + 3*row + 8,
lambda h: h['label'],
lambda h: f"{h['temp']}°",
lambda h: _trunc(h['desc']))
@@ -278,7 +285,9 @@ def main() -> None:
# Resolve postcode and start weather thread
try:
lat, lon = _postcode_to_latlon(_args.location)
lat, lon, town = _postcode_to_latlon(_args.location)
with _weather_lock:
_weather['town'] = town
threading.Thread(target=_weather_worker, args=(lat, lon), daemon=True).start()
except Exception:
pass
@@ -311,7 +320,8 @@ def main() -> None:
draw_wireframe_face(screen, face_cx, face_cy, face_rx, face_ry)
draw_clock(screen, fonts, 20, clock_y)
draw_weather(screen, fonts, weather_x, clock_y)
draw_weather(screen, fonts, weather_x,
clock_y - fonts['tiny'].get_height() - 2)
draw_dot(screen, W // 2, dot_y)
pygame.display.flip()